
Cptn Bagel
Strategic Fighters Association
5
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Posted - 2013.11.18 03:39:00 -
[1] - Quote
I'm just gonna dump some ideas here. some of them may be good, some of them may be awful.
1- a deployable sensor that reports to the owner of the structure when a ship comes on grid with it., acting as a sort of tripwire. The tech 2 version can tell you the number of objects that are on grid (not counting those that were present when it was deployed) The idea of this is so that you can keep an eye on the door when you have a feeling someone is trying to kill you. (note- they cannot sense cloaked ships, and can be fooled by placing a drone or cargo container on grid) These structures are relatively small in size, and do not appear on overview, meaning they must be spotted by eye, and targeted by mouse. The tech 2 version is a bit larger than the tech 1 version, making it a bit easier to notice at a glance. There will also be a limit on how many of these structures can be used at a time by each player, let's say 3 for fun.
2- A deployable automated barge that can be given a destination in the form of a station, planet, bookmark, or fleet member (though they must provide permission via pop up window). These transport drones will be fairly easy to destroy, will only be able to make one way trips (point A to point B, but not back to A), and will only have a cargohold of about 500 cubic meters. will The idea behind this is not to replace couriers or actual hauler pilots, but to be able to send packages to yourself for future use that are too small for a courier contract, or to another corp mate. Example A- My corporation scheduled a ice mining operation near our home system in the middle of nowhere, set to begin tomorrow afternoon. I have a barge there, but it has strip miners on it. I'm busy running missions in another empire, and plan to jump clone out to my barge, but need to have ice lasers transported there as well, so I buy some lasers and place them onboard a transport drone, which makes it's way out to the station my barge is at. Example B- my corp mate says he's missioning somewhere far away from a trade hub, and is low on ammo. I'm next to Rens, so I fill up a transport drone and send it off to him. Additionally, an Interbus version will be available to be purchased with Interbus loyalty points, which will have a slightly higher velocity, and an 800 cubic meter cargo bay. This can also be used to discretely transport small, valueable cargo, either by sending it in a single, inconspicuous transport drone, or by sending out a small fleet of maybe 10 drones so that thieves will have a harder time catching the one carrying the valuable cargo. Attacking these drones is a criminal offense warranting Concord intervention, though their destruction is easy to achieve. Additionally, to prevent them from being used in ludicrous numbers to replace freighters, each player can only have a maximum of 10 transport drones in space at a time. (They will require a skill to operate, each level allowing the operation of 2 additional drones)
3- A structure can be anchored near an offline tower or POS module that after 72 hours will allow the owner of the deployed structure to unanchor the tower or modules. In hi sec, you must be at war with the owner of the target to use this structure.
4- A "sleeper beacon" that mimics a sleeper drone distress signal, and when activated may cause a fleet of sleeper ships to warp on grid after a random amount of time. These modules are expensive to produce, difficult but possible to scan down, can be taken by anyone, and will turn off after 48 hours. These modules can be used to acquire more sleeper components, make the other side of a wormhole very dangerous, or even used to launch an attack on someone's POS. Obviously, these structures only work while inside a wormhole system, and if the sleepers are not destroyed after 24 hours, they will go home with your beacon
5- A large, mobile generator structure that can be used to recharge your ship on the spot. It can only hold a limited amount of power, but it does recharge at a decent rate. When deployed, it's power reserve is completely empty, but starts to fill up immediately. When attacked, it will enter a 24 hour reinforced mode during which it can be unanchored, but cannot be used. |